Magewinds Free Rules for Magical Duels

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Marching On

Hello! It’s been a while, but I’m finally back. :triumph:

I have just pushed a few updates to the Core Rules (v1.1.0), the Fighters of the Tempest fighter pack (v1.1.0), and the Into the Tempest scenario pack (v1.0.1). Apart from one big addition, these are just small tweaks. Tightening the bolts, as it were, on the rickety contraption that is Magewinds. Changelists have been added so you can see what exactly changed without having to comb through the rules.

The aforementioned big addition is the Seer :eye:, a new fighter type who can:

  1. Predict the future, and gain power from doing so
  2. Give their allies a hefty buff
  3. Strike with deadly precision (because they have good eyesight)

In our playtests, they’ve been a fun little addition to the game. The first of many. I hope you enjoy playing with them!

If you have feedback or questions, the best way to get them to me is Discord (on the official Magewinds Discord server) or on Twitter (by @ing or DMing me, or using the #Magewinds hashtag).

Meet the Enchanter

“I let them believe otherwise, but really this warband wouldn’t last five minutes without me…”

In our final Meet the Fighters article1, it’s the Enchanter’s time to shine.

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Meet the Witch

“All shall love me and despair! …Actually, why not just despair?”

In this week’s Meet the Fighters article, we meet the charming Witch.

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Meet the Militia

“I don’t get paid enough for this…”

In this week’s Meet the Fighters article, we get down and dirty with the riff-raff: the humble Militia.

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