I’m off to a meetup this weekend (a “RollModels Roll Out”, or “RMRO”), and have polished up some new rules to inflict upon people while there.
The Fighters of the Tempest fighter pack is now called Tempest Crusaders. It also has beta rules for two new fighters in it, the Warlock and the Minion. Minions are weak little fighters who can only do one action. The Warlock summons more Minions and makes them better.
Into the Tempest is now on v1.3.0 with the addition of our first 3-to-4 player scenario and some tweaks to Fragment Frenzy.
I’ve also updated the Core Rules to v1.1.1 with some very small wording tweaks (probably not worth it).
Hopefully I will get a chance to play the game a bit this weekend and see how things are.
I have just pushed a few updates to the Core Rules (v1.1.0), the Fighters of the Tempest fighter pack (v1.1.0), and the Into the Tempest scenario pack (v1.0.1). Apart from one big addition, these are just small tweaks. Tightening the bolts, as it were, on the rickety contraption that is Magewinds. Changelists have been added so you can see what exactly changed without having to comb through the rules.
The aforementioned big addition is the Seer , a new fighter type who can:
Predict the future, and gain power from doing so
Give their allies a hefty buff
Strike with deadly precision (because they have good eyesight)
In our playtests, they’ve been a fun little addition to the game. The first of many. I hope you enjoy playing with them!
If you have feedback or questions, the best way to get them to me is Discord (on the official Magewinds Discord server) or on Twitter (by @ing or DMing me, or using the #Magewinds hashtag).