Magewinds Free Rules for Magical Duels

Into the Tempest · v1.3.0

The Prize

There it lies, glittering: a treasure most valuable. Unfortunately, yours is not the only warband to have laid eyes upon it.

Notes: 2 players. Symmetrical. Requires one treasure object.


The players roll off. The winner is Player 1, and their opponent is Player 2.

Player 1 sets up the terrain on the battlefield. They may not place any obstacles within 3” of the centre point of the battlefield.

Player 2 places a single treasure object wholly within 3” of the centre point of the battlefield.

Player 2 chooses which half of the battlefield (divided along its long edge) is which warband’s territory.


The players take turns setting up their fighters, one fighter per turn, starting with Player 1.

Each fighter must be set up wholly within their warband’s territory, 6” or more away from the treasure.


The treasure is a carriable and moveable object.

A fighter has -1 Movement while carrying the treasure.

While a friendly fighter is carrying the treasure your magic card hand limit is increased by 1.

At the end of the third round the warband that is holding the treasure is victorious.

If neither warband is holding the treasure, and there are fighters remaining on the battlefield, continue playing. The first warband to pick up the treasure is victorious.