Tempest Crusaders
·
v1.5.0
Fighters
Witch
Armour |
Deflect |
Evasion |
Dodge |
1 |
2 |
1 |
3 |
Melee Attack - Poison Tip
Range |
Light it |
Heavy it |
1 |
Power: 3, Precision: 9 |
Power: 6, Precision: 5 |
If this attack deals any damage, the target fighter is poisoned. A
poisoned fighter takes one point of damage at the end of every action
phase. They are no longer poisoned if they are healed.
Spell - Hex - 1 Club
Cast this spell at the end of this fighter’s activation. Choose a
visible fighter. Until the end of the action phase, the target number
for attacks made by that fighter cannot exceed 5, and they must re-roll
all hits they score.
Spell Action - Charm - 1 Heart, 1 Spade, 1 Club
Choose a visible enemy fighter. Secretly note down your choice. The next
time that fighter is activated, interrupt and reveal that they were
charmed. You control the charmed fighter for the duration of their
activation. The charmed fighter may cast spells during that activation,
but you must use your magic cards to do so.