Magewinds Free Rules for Magical Duels

Tempest Crusaders · v1.5.0

Fighter Profiles

Druid

Slots Limit
2 1
Toughness Movement
6 5
Armour Deflect Evasion Dodge
1 2 1 3

Melee Attack #

Range Light Attack Heavy Attack
1 Power: 3, Precision: 9 Power: 6, Precision: 5

Spell - Wildform - 1 Heart #

Cast this spell at the beginning of the Action Phase. It must drop any objects it is carrying. Until the end of the phase, this fighter is transformed into an animal. (You may wish to replace its model with an appropriate other model.)

While this fighter is transformed, it has +2 Movement and +1 Power on all its melee attacks, but it may not pick up objects or perform Deflect Reactions.

Spell Action - Quake - 2 Clubs #

Target a visible terrain feature within 9”. All fighters within 1” of it suffer a Power 6, Precision 3 attack with the terrain feature treated as the attacker.

Sustained Spell Action - Entangle #

Target a visible fighter within 9”. Until this fighter’s next action, the target may not move more than 1” at a time and cannot be pushed.