||Power: 3, Precision: 9
||Power: 6, Precision: 4
Missile Attack Spell - Push - 1 Club
This attack does not deal damage. Instead, after any knockback, move the target directly away from this fighter by 1” per point of damage that would have been dealt.
This attack may target moveable objects.
Spell - Heal - 1+ Hearts
Cast this spell at the end of this fighter’s activation. Target a visible fighter within 5”. They heal one point of damage per Heart spent.
Spell Action - Revive - 3 Hearts
Choose a fighter that has been taken out of action. Deploy them within 1” of this fighter. Give them damage equal to half their Toughness (rounding up). If they were taken out of action in the current action phase, give them a single action counter.