Core Rules · v1.1.1
Fighting a Battle
17.0 - Spellcasting
Any ability that uses magic is a spell. A fighter using a spell ability is the spell’s caster.
Spell abilities are also sometimes referred to as magical abilities.
A spell’s casting cost must be spent to use the ability that it is part of, in addition to any other conditions that must be met. This cost will be displayed alongside it, stated as one or more magic cards of one or more types. The four types of cards are:
|Heart||Any card from the Hearts suit. These represent the wind of Life.|
|Diamond||Any card from the Diamonds suit. These represent the wind of Light.|
|Club||Any card from the Clubs suit. These represent the wind of Death.|
|Spade||Any card from the Spades suit. These represent the wind of Darkness.|
In addition, there are three “supertypes” of cards:
|Red||Any Heart or Diamond.|
|Black||Any Club or Spade.|
|Any||Any card at all.|
Here are some examples of casting costs:
|1 Heart||Requires one card from the Hearts suit.|
|2 Red||Requires two cards from either of the Hearts or Diamonds suits, in any combination.|
|1 Any||Requires any card at all.|
|1 Diamond, 1 Spade||Requires one card from the Diamonds suit, and one card from the Spades suit.|
|1+ Clubs||Requires one card from the Clubs suit, but more may be spent to increase the effect of the spell.|
|1-4 Clubs||Requires one card from the Clubs suit, but up to 3 more may be spent to increase the effect of the spell.|
To spend magic cards, discard them from your hand.
When spending cards, face cards (Jacks, Queens, and Kings) are worth two cards of their type, while Aces are worth three of their type.
For example, the casting cost “3 Spades” could be met by the Ace of Spades all on its own.