Magewinds Free Rules for Magical Duels

Into the Tempest · v1.3.1

Changelists

v1.2.0

  • Deathmatch:
    • Fighters may deploy within 5” of an enemy fighter.
    • Add a “Heroic Last Stand” mechanic in which your hand limit increases if you have one fighter remaining.
      • Hopefully makes losing more fun
  • King of the Hill:
    • Reduce the radius around the objective in which obstacles can be set up.
    • Fighters must be set up further away from the objective but can be closer to enemies.
    • Make sudden death mechanic non-optional.
  • The Prize:
    • +1 hand limit while carrying the treasure.
    • Fighters must set up further away from the treasure but can be closer to enemies.
  • Treasure Dash:
    • Fighters must set up further away from the centre of the battlefield but can be closer to enemies.
    • +1 hand limit per treasure carried (this is basically the old Fragment Frenzy now).
  • Fragment Frenzy:
    • A bit of an overhaul.
    • Fragments are no longer carriable objects, but instead are markers. Move over one to collect it.
    • New fragments arrive at the start of each round.
    • +1 hand limit for every two fragments collected.
  • Hold the Line
    • +1 hand limit for each escaped fighter.