Tempest Crusaders
·
v1.5.0
Changelists
v1.3.0
- Increase the Minion’s Toughness by 1
- Make a pass on nearly all Evasion 0 fighters to have Evasion 1
- Exceptions are the Minion (they’re supposed to suck) and the Guardian (heavy armour)
- To compensate, all the fighters whose Evasion increased have had their Dodge bonus decreased by 1
- Also to compensate, Precision on nearly all attacks has gone up by 1
- Warlock:
- Summoned Minions no longer need to be maintained
- Summon has a longer range
- Summoned Minions start with a single action counter
- Empower is more expensive and now causes all visible friendly Minions to recover an action
- Minion:
- Minions are no longer Feeble
- Warlock + Minions might be overpowered now but that’s why they’re still in beta